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Move gizmo rotation is different when selecting tools with mouse or keyb...
When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard... Read more
Objects created in "if UNITY_EDITOR" make their way into the Build, if t...
To reproduce: 1. Open "Example.zip" project. 2. Open "scene2". 3. Delete "Cube(Clone)" in Hierarchy, and save scene. 4. Build and Pl... Read more
[Previewer] Clip "name" does not appear on FBX preview
Clip "name" does not appear on FBX preview, but does appear as expected when previewing the clip directly. Both methods of previewin... Read more
Collab - Deep Dive Start - Initial Publish needs better input lag handling
Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well: a) A projec... Read more
Collab - Deep Dive Start - Collab recovers poorly from latency spikes
Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce: 1. Open User's attached project 2. Build for iOS 3. Run on iOS10 device 4. On device: go to home screen (hit th... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce: 1. Open the attached "TestProjectRepro" project 2. Open the "PrefabTest" scene 3. Type "Gloss" in to the Hierarchy... Read more
[ParticleSystem] Increased memory usage
Reproduction steps: 1. Open the attached "ParticleSystemMemory_5.3.7" project. 2. Open and play the "Test" scene. 3. Go to Window > ... Read more
[Linux Editor] Unity crashes in UTF16String::BorrowString(ScriptingStrin...
When 'Step Over' is performed in an attached debugger, Unity crashes. Steps to reproduce: 1) Open the attached project. 2) Open 'Ne... Read more
[IL2CPP][iOS] Asset Bundle loading assemblies are stripped if there are ...
If there are no MonoBehaviours (C# scripts deriving from MonoBehaviour) in the Project, Asset Bundles cannot be loaded on iOS. Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function