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Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothingFollowing cases will... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you ca... Read more
In play mode GameView starts to disappear (related to use of SystemInfo....
After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more
Editor - lightmapping windows - filtering on 'Terrains' does not show te...
To repro: - Add one or more terrains to the scene- Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no terr... Read more
Error when trying to open a custom EditorWindow
Steps to reproduce : - open the project attached- go to Window > Settings Editor with Namespace and notice the errors in the cons... Read more
Console is spammed with error messages
Repro steps:1. Open project Unity4_Bugs.zip;2. Open WarningsScene in "Unrelated Warnings" folder;3. Edit shader "WarningShader". Rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"