Search Issue Tracker
Not Reproducible
Votes
0
Found in
2021.2.0a1
Issue ID
1311394
Regression
Yes
Reflection probes appear under-exposed when baking using the Lighting window
Steps to reproduce:
1. Open the attached repro project
2. Open the CornellBox scene
3. Bake the lighting using the Lighting window
4. Notice that the reflection probes appears dark in the inspector
5. Bake the reflection probes through its inspector view
6. Notice that it's now as it should be
(NOTE: the issue also goes away if you select non-directional mode in the lighting panel)
Observed on trunk revision b4a52c80b8a0
Repro project: https://drive.google.com/file/d/1uLWMILo0un_QrKG6M2NBB9-DA73sgxRh/view?usp=sharing
Reproduces on:
2021.2.0a1
2021.2.0a2
2021.2.0a3
2021.2.0a4
Does not reproduce on:
2021.1.0a5
2021.1.0b1
2021.1.0b2
2021.1.0b3
2021.1.0b4
2021.1.0b5
Reproduces with the CPU and GPU PLMs
Reproduced on BiRP, HDRP
Reproduced on Windows and macOS
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment