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ExitGUIException gets thrown in the Console when closing the Shortcut Co...
How to reproduce:1. Create a new project2. Open Edit > Shortcuts3. Set two conflicting shortcuts4. Use the newly set shortcut5. C... Read more
Release button events are not called when using the new Input System and...
How to reproduce:1. Open the attached project (case_1309797_InputSystem)2. Open the Console window3. Click Play4. Click and hold the... Read more
[TerrainTools] Painting Performance appears to regress with TerrainTools...
When painting with the TerrainTools package installed, a swipe action across a Terrain object will result in very clear gaps of cove... Read more
AssetDatabase.LoadAssetAtPath returns null when called after AssetDataba...
Reproduction steps:1. Open the user's attached project2. Select Custom Shaders/Test asset and reimport it3. Observe the Inspector wi... Read more
[VFX Window] Target GameObject attach button does not allow attaching a ...
Repro steps:1. Open a VFX from the project folder that is not present in the scene2. Make sure its Target GameObject window is close... Read more
Undoing creation of a Terrain Object will not remove the newly created T...
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is create... Read more
[TerrainTools] When settings are changed via the Terrain Tools Toolbox, ...
If the user modifies Terrain settings via the Terrain Toolbox, the Inspector window does not update until you mouse over the Inspect... Read more
[Shadergraph] selecting stack nodes after coming back to the shadergraph...
Repro steps:1. Open a shadergraph2. Switch to another tab3. Switch back to your shadergraph4. Select a stack nodeExpected result: it... Read more
Height of the UIToolkit list element with text wrap is miscalculated aft...
How to reproduce:1. Open attached project "WrapText01.zip"2. Enter Play Mode Expected result: The height of the text wrap is the sam... Read more
ParticleSystemJobData does not expose methods for modifying mesh index w...
How to reproduce:1. Open the attached project (case_1312288_ParticleSystemJob)2. Open the ParticleSystemTest script3. In the Start m... Read more
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