Search Issue Tracker
When pasting the copied multi-byte text from the string field in the Edi...
How to reproduce:1. Create a new Unity project2. Add "UI - Text" object in the scene and type "あいうえお" in its text field3. Copy the t... Read more
ArgumentNullException is thrown when importing SVG asset which has "Gene...
How to reproduce:1. Open the attached project ("case_1167309-SvgImportBug.zip")2. Inspect console Expected results: SVG asset is imp... Read more
[Addressables] No Warning or Error is thrown when multiple Assets exist ...
Reproduction steps:1. Open the attached Project "1167445Addr.zip"2. Open "SampleScene" and enter Play Mode Expected result: Warnings... Read more
Intellisense does not autocomplete callbacks when script inherits from A...
How to reproduce:1. Open the attached project("Intellisense_Asset")2. Open the NewBehaviourScript3. In the NewBehaviourScript class,... Read more
Prefab Instance with a broken Prefab connection is created when Prefab w...
How to reproduce:1. Download and open the submitted project2. Drag the GameObject from the scene to the project window to create a P... Read more
Cannot exit Prefab edit mode when it is accessed from Parent Prefab Edit...
How to reproduce:1. Download and open the submitted project2. Double click on the Cube Prefab to open it in Prefab edit mode3. Open ... Read more
ECS throws an unclear exception when trying to add a large component
How to reproduce:1. Open attached "project-1166937.zip" project and "SampleScene" scene2. Enter Play mode and observe the error mess... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more
[ProBuilder] Experimental tools are exposed to users regardless of prefe...
[ProBuilder] Experimental tools are exposed to users regardless of preferences After installing ProBuilder, user preferences will be... Read more
Editor freezes when MoveAsset is used in Postprocess functions
How to reproduce:1. Open the attached project("MoveAsset_Test")2. In Assets, right-mouse click on the model.fbx and select Reimport ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title