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[iOS] Memory leak when invoking typeof(float[]).IsEnum
To reproduce: 1. Download attached project "Dbase_Test.rar" and open in Unity 2. Open "0" scene 3. Build for iOS 4. Deploy the Xcod... Read more
Disable Unity Audio causes inconsistent results via editors and builds
To reproduce: 1. Open attached project "TestVideoPlayer.zip" 2. In main toolbar, go to Edit>Project Settings>Audio 3. make sure the ... Read more
[Terrain] Brush shape doesn't change while painting details
Brush shape appears a circle rather than the selected texture. Steps To Reproduce: 1. Hierarchy -> 3D Object -> Terrain 2. In the ... Read more
Reset in inspector does not revert ScriptedImporter values to default va...
Using the Reset button in a ScriptedImporter inspector window does not reset the values to the default one declared in the C# script. Read more
Resetting script execution order after deleting an included script resul...
Fixed in 2019.1.0a7 Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When atte... Read more
[Linux Editor] WebGL fails building with error
-e: see title --works with 2018.2.7, 2018.3.0b8 --fails with 2018.2.10, 2018.2.14, 2018.2.16 -repro: --create new project --start b... Read more
[IL2CPP] Compiling with IL2CPP and 'script debugging enabled' the perfor...
This cross-platform issue reproduces on all IL2CPP capable platforms, including 'PC, Mac & Linux Standalone'. Performance of code i... Read more
[Terrain] Back side of Terrain not included in Selection pass
Repro: 1. Create and select Terrain object 2. Look at the Terrain from the top and press F 3. Should see a selection outline 4. Look... Read more
VR HMD view is flipped upside down when LWRP is enabled
Steps to reproduce: 1. Create a new project with LWRP VR template 2. Update LWRP to 5.0.0 3. Enter play mode in VR Result: view in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene/Game view visually breaks and console is spammed with errors when using DepthBlit Sample Scene
- "GetOrAddComponent" method in "Unity.VisualScripting" returns "MissingComponentException" error when the "BoxCollider" Component doesn't exist
- Render Graphs Kebab Menu Buttons are missing padding and Highlight is uneven when hovered over
- Shader Keywords are not detected when defined in include files
- Right-clicking on Blackboard and Graph Inspector calls the contextual menu of the workspace