Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1095422
Regression
No
Disable Unity Audio causes inconsistent results via editors and builds
To reproduce:
1. Open attached project "TestVideoPlayer.zip"
2. In main toolbar, go to Edit>Project Settings>Audio
3. make sure the Disable Unity Audio field is ticked
4. Build the project on Android or Standalone
Expected: only the video music is playing when Disable Unity Audio is enabled
Actual: both tracks are playing
Reproduced in: 2017.4.14f1, 2018.1.9f2, 2018.2.15f1, 2018.3.0b9, 2019.1.0a8
Note1: documentation states that Disable Unity Audio parameter only disables the Audio on Standalone builds, however results do not differ in Android:
https://docs.unity3d.com/Manual/class-AudioManager.html
Note2: since 2018.2.0a4, Win10 Standalone and Android does not play any audio
MacOS, iOS: only first track playing
Windows10, Android: Only first track playing, after regression no audio is playing
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Having no audio from VideoPlayer when Unity audio is disabled is the intention. Previous behaviour of Unity VideoPlayer still outputting audio in this scenario was a bug that has been addressed since.