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Issue ID
1095422
Regression
No
Disable Unity Audio causes inconsistent results via editors and builds
To reproduce:
1. Open attached project "TestVideoPlayer.zip"
2. In main toolbar, go to Edit>Project Settings>Audio
3. make sure the Disable Unity Audio field is ticked
4. Build the project on Android or Standalone
Expected: only the video music is playing when Disable Unity Audio is enabled
Actual: both tracks are playing
Reproduced in: 2017.4.14f1, 2018.1.9f2, 2018.2.15f1, 2018.3.0b9, 2019.1.0a8
Note1: documentation states that Disable Unity Audio parameter only disables the Audio on Standalone builds, however results do not differ in Android:
https://docs.unity3d.com/Manual/class-AudioManager.html
Note2: since 2018.2.0a4, Win10 Standalone and Android does not play any audio
MacOS, iOS: only first track playing
Windows10, Android: Only first track playing, after regression no audio is playing
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Resolution Note:
Having no audio from VideoPlayer when Unity audio is disabled is the intention. Previous behaviour of Unity VideoPlayer still outputting audio in this scenario was a bug that has been addressed since.