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ScrollRect stays unresponsive after changing its size to float.PositiveI...
How to reproduce it:1. Open the attached project ("ScrollRectInfinityBug.zip")2. Load "IssueScene" Scene3. Enter Play Mode4. Observe... Read more
Multiple Probuilder window options are greyed out when selecting an alre...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Select Tools > ProBuilder > ProBuilder Window4. Se... Read more
"Can't destroy Transform component" Error is thrown when closing a scene...
Reproduction steps:1. Download and open the attached project 'DontSaveError.zip'2. Open Scene 'SampleScene'3. Open Scene 'EmptyScene... Read more
BatchRendererGroup doesn't render GameObjects with URP Materials when SR...
How to reproduce:1. Open the user's attached "BatchTest.zip" project2. Open the "SampleScene" Scene3. Observe the Game view Expected... Read more
"MonoBehaviour" children count increases with each import of a script in...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
[iOS] [NetCode] "Unity.NetCode.GhostSendSystem wants to execute in..." e...
Reproduction steps:1. Open customer's attached project in "MPDepthDyadic_Project.zip"2. Build for iOS and deploy the Application to ... Read more
Output Mesh nodes force VFXs to recompile when not neded.
Repro steps:1. Import the attached package in a VFX-enabled project2. Press CTRL+S3. Observe how the VFXs get re-compiled. Expected ... Read more
EditorGUI.PropertyField does not override labels of Lists/Arrays
How to reproduce:1. Open the user's attached project ("bug-new-array-inspector-gui-labels.zip")2. Select "ExampleScriptable" in the ... Read more
[XR] Build freezes on Splash screen when running it with -hideWindow CLI...
Reproduction steps:1. Open the user's attached "NoMirrorWindowTest.zip" project2. Build the project3. Run the Build using -hideWindo... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Click on the Hierarchy w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation