Search Issue Tracker
Texture Importer fails to resize tga textures when Max size property is ...
Unchecking "Override for PC, Max & Linux Standalone" flag in "PC, Max & Linux Standalone settings" should fix the problem. Read more
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Cam...
To repro: 1. Run project attached. 2. Open scene 1-2. 3. Hit Play and press Space from the keyboard (this action shal... Read more
Editor crashes when two simulated stereo VR scripts are enabled on GameO...
To reproduce: 1.Download and open attached project. 2.Open "boxWorld" scene. 3.Enter Play mode. Expected result: Editor not crashi... Read more
Renaming video file to non-ASCII characters will throw out error UnityEd...
Steps to reproduce: 1. Download 880543_repro.zip and open "new" scene 2. Rename video file from "video" to "±" 3. Open folder "╣" an... Read more
[Windows][AMD-only] Massive memory leak when OpenGL is set as the defaul...
Memory leak when OpenGLCore, GLES3 or GLES2 is set as the default graphics API in Windows. Repro steps: 1. Open EmptyScene from att... Read more
When using custom PropertyDrawers the tooltip field of the serializedPro...
Reproduction steps: 1. Open the attached project "TooltipBug.zip"; 2. Open the ExampleScene; 3. Select the ExampleObject; 4. From th... Read more
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are ...
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull:... Read more
[Android] Refreshing WebCamTexture few times crashes application on Base...
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. Click on sceen many times and let WebCamTexture... Read more
Crash in GetBuildUsageTagFromAssets when the project has ShaderVariants
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Go to Graphics Settings (Edit > Project Settings > Graphics) and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project