Search Issue Tracker
By Design
Votes
0
Found in
5.5.1p2
Issue ID
883666
Regression
No
Errors in Player.log with MeshCollider when Convex and Inflate Mesh are set to true
Errors appear in the Player.log file: `ConvexHullBuilder: convex hull has more than 255 polygons!`, `Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. `, `Failed to create Convex Mesh from source mesh "041_Body_Centered". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh'.
Same errors appear in the Xcode Console if built for iOS.
Steps to reproduce:
1. Open attached project "Mesh Collider"
2. Open scene "TestBrokenColliders"
3. Select Game Object "041_Body_Centered" from Hierarchy
4. Set Convex = true and Is Trigger = true under Mesh Collider Component. Note: Errors appear in the Console
5. Clear the Errors and Build and Run for Standalone
6. Open Player.log
Actual behavior: the same Errors appear in the Player.log file.
Expected behavior: Errors in the Console could not be cleared / Errors would be warnings instead / It wouldn't be possible to build the project / Errors would not appear in Player.log file
Reproduced with: 5.6.0b10, 5.5.1p4, 5.4.4p4, Standalone and iOS.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Matching Selectors list not updating correctly with element's pseudo-state updates
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
invadererik
Apr 09, 2017 19:51
If this is by design, then please provide an in Editor warning when player is set to WebGL or at least add a note in documentation saying that its not supported in WebGL .