Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b9
Issue ID
884666
Regression
Yes
Editor crashes when two simulated stereo VR scripts are enabled on GameObjects with camera component after entering Play Mode
To reproduce:
1.Download and open attached project.
2.Open "boxWorld" scene.
3.Enter Play mode.
Expected result: Editor not crashing.
Actual result: Editor crashes.
Reproduced with: 5.6.0b10.
Not reproduced with 5.5.1p4, 5.5.0f3.
Notes: Could not test on earlier versions because of compatibility issues. To prevent the crash expand SvrCamera Gameobject, then expand Head GameObject and leave only one active child object by disabling Eye right or Eye left GameObject. If 2 or more child GameObjects of Head GameObject are active editor experiences a crash. The scripts which likely cause the crash are created on these active child objects when Play Mode is active.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment