Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a2
Issue ID
885116
Regression
Yes
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Camera:
To repro:
1. Run project attached.
2. Open scene 1-2.
3. Hit Play and press Space from the keyboard (this action shall disable the camera) or disable Main Camera Object from the Inspector.
Actual result:
Unity crashes. StackTrace:
UI::CanvasManager::AddRerenderInstructions
UI::Canvas::CaptureBatchFrame const
UI::Canvas::CaptureFrame const
UI::CanvasManager::CaptureFrame
UnityProfiler::SaveCurrentFrameRecording
UnityProfiler::EndFrame
UnityProfiler::RecordPreviousFrame
Application::TickTimer
Reproduced in 2017.1.0a2.
Do not reproduce it in 2017.1.0a1 (285a8e3fe401) and 5.6.0b10 (15ce64caaa71).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment