Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a2
Issue ID
885116
Regression
Yes
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Camera:
To repro:
1. Run project attached.
2. Open scene 1-2.
3. Hit Play and press Space from the keyboard (this action shall disable the camera) or disable Main Camera Object from the Inspector.
Actual result:
Unity crashes. StackTrace:
UI::CanvasManager::AddRerenderInstructions
UI::Canvas::CaptureBatchFrame const
UI::Canvas::CaptureFrame const
UI::CanvasManager::CaptureFrame
UnityProfiler::SaveCurrentFrameRecording
UnityProfiler::EndFrame
UnityProfiler::RecordPreviousFrame
Application::TickTimer
Reproduced in 2017.1.0a2.
Do not reproduce it in 2017.1.0a1 (285a8e3fe401) and 5.6.0b10 (15ce64caaa71).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment