Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a2
Issue ID
885116
Regression
Yes
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Camera:
To repro:
1. Run project attached.
2. Open scene 1-2.
3. Hit Play and press Space from the keyboard (this action shall disable the camera) or disable Main Camera Object from the Inspector.
Actual result:
Unity crashes. StackTrace:
UI::CanvasManager::AddRerenderInstructions
UI::Canvas::CaptureBatchFrame const
UI::Canvas::CaptureFrame const
UI::CanvasManager::CaptureFrame
UnityProfiler::SaveCurrentFrameRecording
UnityProfiler::EndFrame
UnityProfiler::RecordPreviousFrame
Application::TickTimer
Reproduced in 2017.1.0a2.
Do not reproduce it in 2017.1.0a1 (285a8e3fe401) and 5.6.0b10 (15ce64caaa71).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Add comment