Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a2
Issue ID
885116
Regression
Yes
[UI::CanvasManager::AddRerenderInstructions] crash on Disabling Main Camera:
To repro:
1. Run project attached.
2. Open scene 1-2.
3. Hit Play and press Space from the keyboard (this action shall disable the camera) or disable Main Camera Object from the Inspector.
Actual result:
Unity crashes. StackTrace:
UI::CanvasManager::AddRerenderInstructions
UI::Canvas::CaptureBatchFrame const
UI::Canvas::CaptureFrame const
UI::CanvasManager::CaptureFrame
UnityProfiler::SaveCurrentFrameRecording
UnityProfiler::EndFrame
UnityProfiler::RecordPreviousFrame
Application::TickTimer
Reproduced in 2017.1.0a2.
Do not reproduce it in 2017.1.0a1 (285a8e3fe401) and 5.6.0b10 (15ce64caaa71).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment