Search Issue Tracker
GrabPass fails if PostPorcessing is enabled before Start of play
Steps to reproduce: 1. Download and open the attached project 2. Enable "PostProcessingLayer" on the camera object 3. Enter play mo... Read more
All arguments are mandatory for (int)PhysicsScene.SphereCast, even thoug...
How to reproduce: 1. Open any (new) project 2. Import the attached script - Observe the compilation error - The error happens bec... Read more
[2D] Fatal Error when Applying exactly 2 slices to a sprite
[2D] Fatal Error when attempting to Apply second slice to Fei_Cel.png sprite Steps to Repro: 1. Open attached project 2. Select F... Read more
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps: 1. Open the user's attached project 2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on ... Read more
Unity crashes when Material.Lerp(start, end, t) with a null "start" or "...
How to reproduce: 1. Import "MaterialLerpCauseCrash.unitypackage" into any project and open "MatLerp" scene 2. In Hierarchy window,... Read more
[IMGUI] Close icon is missing from all docked window/tab
Close icon is missing from all docked window/tab. 1. Create a new project. 2. Hover the cursor on the docked window to close the ta... Read more
ScrollRect Content RectTransform values are modified when reloading a Sc...
How to reproduce: 1. Open the attached project (case_1088655-ScrollRect) 2. Open SampleScene 3. Select Content in the Scene Hierarch... Read more
Method TrackAsset.CreatePlayable cannot be overridden
How to reproduce: 1. Open the attached project 2. Notice that the 'Assets' folder contains only a script that tries to override the ... Read more
Apply in rig configuration panel exits the config mode
When in the Rig configuration inspector, clicking the Apply button will exit the config mode in the inspector and the active scene w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1
- Root motion is not reapplied when transitioning from an animation without root motion to an animation with root motion
- Crash on Walk when opening a specific project
- [WebGL] Unclear error when GZIP compressed data or WebAssembly don't have correct HTTP headers
- Camera Preview shows view from last selected Base Camera for Overlay Cameras