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[IL2CPP] Crash on il2cpp::icalls::mscorlib::System::RuntimeType::get_Dec...
How to reproduce: 1. Open attached project "Case_1236557" 2. In the Menu bar select File -> Build And Run Reproducible with: 2018.4... Read more
[XR][Post Processing] Image has horizontal blur when using built-in XR S...
How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more
[HDRP] Default Volume Profile UI keeps collapsing
Versions tested: 2019.3.8f1 + 7.4.0, 2020.2.0a7 + 9.0.0 Does not reproduce on 7.3.1 Steps to reproduce: 1) Start a new HDRP proje... Read more
[HDRP] Toggling anything in HDRP asset will produce an error
1) Open any HDRP project and use HDRP/staging branch 2) Select HDRP asset that is being used 3) Toggle any checkbox like in the vide... Read more
[GPU PLM] Moving an Object while baking breaks directionality
Steps to reproduce: 1. Open the updated CornellBox project 2. Open the Test Runner Window (Window > General > Test Runner) 3. Click... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce: 1. Open attached project "BuildOptionsConnectToHost" 2. In the top menu bar select "Build > Build Android" 3. Op... Read more
Could not open XBoxOne.hlsl shader when Experimental shader preprocessor...
How to reproduce: 1. Create a new URP project 2. Enable Caching Preprocessor (Project Settings -> Editor -> Caching Preprocessor (ex... Read more
[Shader Graph] Option of resetting Reference value in the Propeties is c...
Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes