Search Issue Tracker
Fixed in 1.1.0-preview.3
Votes
0
Found in [Package]
Issue ID
1298783
Regression
Yes
Hitting “Create Actions…” button on Player Input component, and saving the file throws a NullReferenceException
Hitting “Create Actions…” button on Player Input component, and saving the file throws a NullReferenceException
To reproduce:
1. Create a new project
2. Import Input package
3. Select a Game Object in the scene
4. Add Player Input component
5. On the component press "Create Actions..." button
6. Hit save
Expected result: the .inputactions asset is created and referenced in the component
Actual result: the .inputactions asset is created, a null reference is thrown, no reference in the component.
Reproduced with: 2019.4.12f1, IS 1.0.1, 2020.2.0b10.3438, IS 1.0.1, US 1.0.0, 2021.1.0a10.1685, Input System 1.0.1
Does not reproduce on: 2018.3.8f1, Input System 0.2.1,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LUT assets are not shown when selecting Spectral Lut with Advanced Object Selector
- GameObjects disappear from Scene view when hidden in Hierarchy and Scene view Eye icon is disabled with GPU Resident Drawer enabled
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
Add comment