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Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce: 1. Open the attached "Test audio" project 2. Create an empty GameObject and drag "FABRIC_Flag..." audio source fil... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce: 1. Download "Testmemoryleakui.zip" and open "test-scene" scene 2. Open Profiler window 3. Press play button 4. ... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Editor crashes. Editor doesn't crash if: - "Dependency "BaseMapS... Read more
[VR] Crash in physx::shdfnd::ErrorHandler::getErrorCallback when using G...
To reproduce: 1. Open attached project; 2. Open "test" scene; 3. Build & Run the scene. Expected result: Player doesn't crash. Ac... Read more
EditorSceneManager.sceneOpening is called when opening scene with invali...
To reproduce: EditorSceneManager.sceneOpening += SceneIsOpeningCallback; Assert.Throws<ArgumentException>(() => EditorSceneManage... Read more
Removing Particle System component from a GameObject that depends on a R...
It is possible to remove Particle System component from a GameObject that depends on a Renderer from the Particle System, thus causi... Read more
All about bugs
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Latest issues
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