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[GraphView] IEdgeConnectorListener.OnDrop() is called even when there is...
How to reproduce:1. Open the user-submitted project ("GraphViewPractice.zip")2. Go to "MyGraph" -> "Open Window"3. In the newly o... Read more
Asset importer crashes when importing a shader and Unity freezes if you ...
Steps to reproduce:1. Open the project attached by QA;2. Reimport the shader. Expected: Editor does not freeze, the shader is succes... Read more
Materials on 3D objects with non "Opaque" rendering mode corrupt when a ...
Steps to reproduce:1. Open Users attached project "TryNewUnity.zip"2. Open "MainScene"3. Enter Play Mode4. Notice the Cube on the ri... Read more
[2D][SpriteShape] Spriteshape Collider Detail does not change when Optim...
2D][SpriteShape] Spriteshape Collider Detail does not change when Optimize Collider is unchecked How we can reproduce it using the e... Read more
[Shadergraph] Objects that use Shadergraph materials have missing select...
How to reproduce:1. Open the user-submitted project ("ShaderGraphNoWireframe.zip")2. Open the "TestScene"3. In the Hierarchy, click ... Read more
GetCustomAttributes with inherit enabled returns incorrect/additional re...
How to reproduce:1. Open attached project "CSharpBugRepro.zip"2. In the Editor tabs section, press "Reproduce Bug" -> "By Clickin... Read more
[2D][SpriteShape] Corners are no longer Automatic by default after Path ...
[2D][SpriteShape] Corners are no longer Automatic by default after Path was introduced How we can reproduce it using the example you... Read more
[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce:1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1, 20... Read more
Crash on memcpy_repmovs when entering Play mode
How to reproduce:1. Open the "memcpy_repmovs_crash.zip" project2. Open the "Bubbles.unity" scene3. Select "realSenseVGA60" in the Hi... Read more
Unity Editor crashes on amdMtlBronze_FillInUBMSurfaceInfo when switching...
Steps to repro:1. Open a new project2. Go to Unity -> Preferences -> General3. Switch device to use to "Intel Iris Pro Graphic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open