Search Issue Tracker
Fixed in 2.1.0-preview.10
Votes
0
Found in [Package]
2.0.0-preview.6
Issue ID
1153024
Regression
No
[2D][SpriteShape] Spriteshape Collider Detail does not change when Optimize Collider is unchecked
2D][SpriteShape] Spriteshape Collider Detail does not change when Optimize Collider is unchecked
How we can reproduce it using the example you attached
Repro Steps:
1. Open attached Project
2. Go to Basic_Scene
3. Click on "funkyshape" spriteshape
4. Note that Spriteshape Collider Detail does not change when Optimize Collider is unchecked
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2.1.0-preview.10):
Collider Detail is now hidden when Optimize Collider is unchecked