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0
votes
Won't Fix
0
votes
Postponed

Setting EditorWindow.position from OnFocus() results null reference

Window management

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Nov 08, 2012

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Version/s: 4.0.0f5

also reproduced on Win 7 64 To reproduce:1. Open the attached project2. Choose Window>Test Window Read more

0
votes
Postponed

RotateAroundPivot doesn't respect the GUI.matrix if it is set to anythin...

IMGUI

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Nov 08, 2012

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Version/s: 4.0.0f5

Steps to reproduce : - the user has attached a short video of the issue http://screencast.com/t/GMDj08y59 - open the project- hit pl... Read more

0
votes
Fixed

Preview window and project view thumbnail are displaying weird things w...

Assets Management

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Nov 08, 2012

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Version/s: 4.0.0f5

- Open the attached project- Set Color mode to Linear in the Player settings- Reimport the turret texture and model (the texture thu... Read more

0
votes
Fixed

Rig Importer - Problems with creating humanoid avatars for multi-selecte...

Animation

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Nov 09, 2012

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Version/s: 4.0.0f5

Repro:1. Select two models that can correctly map to an avatar2. To to rig importer and select Humanoid animation type / create from... Read more

0
votes
Not Reproducible

Model "Preview" shows missing faces

Assets Management

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Nov 09, 2012

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Version/s: 4.0.0f5

- Import the Armored Fighting Vehicle free package from the Asset Store- See attached screenshot for how the vehicle model looks dif... Read more

0
votes
Fixed

Character Controller. stepOffset can be set to negative

Physics

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Nov 09, 2012

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Version/s: 4.0.0f5

CharacterController parameter stepOffset validation is missed in runtime, the value can be set as negative, which causes unexpected ... Read more

0
votes
Won't Fix

[Flash] Bitwise operations issue

Flash

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Nov 09, 2012

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Version/s: 4.0.0f5

This test demonstrates that each of >>, <<, &, and | operators are "broken" when operating on 'long' types in a Flas... Read more

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