Search Issue Tracker
By Design
Votes
0
Found in [Package]
3.0.0-pre.4
Issue ID
1301448
Regression
No
Scripts in Assembly Definitions cannot reference UnityPurchasing classes after recompiling
Reproduction steps:
1. Open user attached project
2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs"
Expected result: The script compiles properly
Actual result: The IAP References break causing compilation errors
Reproducible with: 2.2.1 (2018.4.31f1, 2019.4.19f1, 2020.2.2f1), 3.0.0-pre.4 (2021.1.0b4, 2021.2.0a3)
Notes:
On 3.0.0-pre.4 the error points to a duplicate .dll name
Restarting the Editor solves the problem until the next recompilation
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor is non-responsive and flickers when multiple Water System instances are enabled
- Texture2D.PackTextures causes mips 7-9 to turn pink when packed textures are of ASTC 4x4 compression
- "OnApplicationQuit" is called when "Application.wantsToQuit" returns false
- Console search fails to find log messages when log messages contain <B></B> tags
- Crash on Object::SetCachedScriptingObject when opening the project
Resolution Note:
In order to prevent this error, you must reference UnityEngine.Purchasing.asmdef inside your AssemblyThatUsesIAP.asmdef's Assembly Definition References. (See attached image if using the Inspector UI)