Search Issue Tracker
By Design
Votes
0
Found in [Package]
2020.2.0a9
2020.2.0a12
2021.1
2021.2
Issue ID
1307762
Regression
No
UI Toolkit's Color field's label is instantly highlighted after opening the Color Picker
How to reproduce:
1. Open the user's attached to project "case_1306190-UIToolkit-PropertyField-RightClick.zip"
2. Select "GameObject" Prefab in the Project window
3. In the Inspector window, find the "Monobehaviour IMGUI (Script)" component
4. Click on "That Struct" > "Color" field and notice that the "Color" property label is not changed
5. Close Color Picker window
6. In the Inspector window, find the "Monobehaviour UI Toolkit (Script)" component
7. Click on "That Struct" > "Color" field
8. Leave the Color Picker window open
9. Observe the "Color" property's label
Expected result: The Color property label is not changed when the Color Picker window is open. UI Toolkit and IMGUI behave the same way
Actual result: The Color property label is highlighted when the Color Picker window is open. UI Toolkit and IMGUI behave differently
Reproducible with: 2020.2.0a12 (built-in UI Toolkit), 2020.2.2f1 (built-in UI Toolkit, UI Toolkit 1.0.0-preview.13), 2021.1.0b6, 2021.2.0a4 (built-in UI Toolkit)
Not reproducible with: 2019.4.20f1, 2020.2.0a11 (built-in UI Toolkit)
Could not test with: 2018.4.31f1 (built-in UI Toolkit) (due to errors), 2019.4.20f1 (UI Toolkit package is not introduced yet), 2020.2.0a11, 2020.2.0a12, 2021.1.0b6, 2021.2.0a4 (UI Toolkit 1.0.0-preview.13) (due to errors)
Notes:
- Up to 2020.2.0a11 version, UI Toolkit's Color property behaves the same as IMGUI's Color property. UI Toolkit's and IMGUI's Color property label is highlighted after opening the Color Picker window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"
- A tile from the wrong layer gets selected in the Tile Palette when an Aseprite file with multiple layers is imported as a Tile Set
- Particle geometry is inverted, billboard is not lit, not receiving shadows in cubemap reflection when Render Alignment is set to View
- Menu bar list orders change when Domain Reload is performed
- Unity Hub Module icons wrap poorly when they occupy two rows
Resolution Note:
With additional changes in user project reported issue is fixed.