Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1307951
Regression
No
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work.
Reproduction steps:
1) pull rev b20de102d0 from Graphics repo
2) Open scene 1603_TerrainLit_BaseMap.unity from the HDRP graphics tests project Graphics\TestProjects\HDRP_Tests\Assets\GraphicTests\Scenes\1x_Materials\1603_TerrainLit_BaseMap.unity
3) Click the terrain and in the inspector go to terrain settings.
4) Observe warning below the Material slot.
5) Change the material as suggested and observe the pink error shader.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment