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Camera Depth is ignored when at least one cameras viewport is set to (0...
Repro steps: 1. Open attached projects "cam_viewport_rect_depth_fail" scene 2. Set the view port of all the cameras to (0;0;1;1) 3.... Read more
[TreeCreator]'Failed extracting collision mesh because vertex at index 2...
To reproduce: 1. In a new project, go to GameObject -> 3D Object -> Tree 2. Add Mesh Collider to the tree object 3. Select the only... Read more
[Linux Editor] API Updater fails to upgrade this.component expressions
API Updater fails to upgrade this.renderer and similar code. Steps to reproduce: 1) Open the attached project. 2) Check Console. A... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList assert if function call...
Steps to reproduce: 1. Open attached project "895220.zip" 2. Open scene repro 3. In scene view select GameObject 4. Notice expected... Read more
Changing the Camera targetTexture followed by a manual Render() call whi...
Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press Play 4. Press the "Run test button" 5. Observe the rend... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce: 1. Open attached project 2. Observe the Dynamic batching errors in the console window Expected result: transpar... Read more
[iOS] Accelerometer x input gets reversed after a landscape Unity Ad plays
Reproduction step: 1. Open the attached "AccelerometerTestProject02"(04/01/2017) project. 2. Build and run it for iOS device. 3. Hol... Read more
"Dynamic batching: index buffer source is NULL..." error is shown when u...
To reproduce: 1. Open attached project 2. Make sure that Game tab is open 3. Select 2DSprite game object in hierarchy 4. Set Sprite... Read more
The Scene view draw mode "overdraw" overdraws even when an above object ...
Steps to reproduce: 1. Open attached project 2. Go to scene view 3. Set the draw mode to overdraw 4. Observe that the scene shows ov... Read more
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