Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
5.5.1p3
Issue ID
894697
Regression
No
[iOS] Accelerometer x input gets reversed after a landscape Unity Ad plays
Reproduction step:
1. Open the attached "AccelerometerTestProject02"(04/01/2017) project.
2. Build and run it for iOS device.
3. Hold the device in portrait.
4. Tilt a device to the left a little bit.
- Accelerometer input number gets negative.
5. Hold the device in portrait.
6. Press the button below to start the Ad.
7. Watch the Ad in landscape.
8. When the Ad is done, keep the device in landscape mode and close the Ad.
9. Turn the device back to portrait.
10. See that the input is now reversed.
Notes:
- May be caused by a different device orientation at the start of the ad compared to at the end of the Ad.
- May be related to case 796649 and case 806599
- Screenshots attached.
Workaround:
- Use video orientation according to the orientation of the device setting in the Unity Ad options.
Reproduced with:
5.5.0b1, 5.6.0f3, 2017.1.0a6
iPhone iOS 10.2.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment