Search Issue Tracker
[Regression][OSX][5.3] Launcher crashes after correct login attempt (in ...
Steps to repro: 1. Open Unity Launcher Window on OSX;2. Click Sign In button;3. Close Launcher window (either by clicking X button o... Read more
[UI] Duplicating child objects of Canvas with rotation set to Worldspace...
Steps to reproduce:1) open users attached project2) select from hierarchy cube>CanvasWithLocalRotation>Panel3) duplicate (ctrl... Read more
[WebGL][Audio] Setting audioSource.time gives different results in edito...
Reproduction steps:1) Open attached project2) Open scene "Main"3) Enter play mode4) Press the "A" key on the keyboard rapidly--- You... Read more
Inconsistent behaviour when drag-and-dropping new assets
This looks like 3 separate problems: 1. Dragging an asset directly into the scene view (seems possible since 5.2) creates two copies... Read more
Compression is not performed on AssetBundles using BuildPipeline.BuildSt...
When building AssetBundle's using the legacy method BuildPipeline.BuildStreamedSceneAssetBundle(), using Unity 5.3.X, the created As... Read more
Sprite gets cut off diagonally
Steps to reproduce:1. Download attached spritesheet "Aldebert.png".2. Import sprite with settings:Texture Type: Sprite (2D and UI)Sp... Read more
Building to iOS fails with NullReferenceException on MonoAssemblyStripping
1. Open attached project2. Build to iOS with il2cpp3. NullReferenceException will be thrown Read more
[Prefab] Undoing the break of prefab connection crashes Unity
To reproduce:1) Create new project2) Create new empty game object in scene3) Make a prefab out of it4) Add RectTransform component t... Read more
[iOS] Performance 'tweaks' for low-end devices are not being applied in ...
Steps to reproduce: 1. Open attached project (ShaderPerformance.zip)2. Build 'TriangulationBug' scene for iOS3. Deploy the generated... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved