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Fixed in 5.5.0

Votes

0

Found in

5.3.4f1

Issue ID

781544

Regression

Yes

[WebGL][Audio] Setting audioSource.time gives different results in editor and in webgl builds

WebGL

-

Reproduction steps:
1) Open attached project
2) Open scene "Main"
3) Enter play mode
4) Press the "A" key on the keyboard rapidly
--- You should hear a distinct sound playing, every time you hit the key
--- audioSource.time = 36.40f is called
5) Build for WebGL and run
6) Press the "A" key on the keyboard rapidly
--- You should hear a different sound
--- Audio skips to a slightly earlier time

Comments (1)

  1. D87a5def7c2853ea6532a2a3447a99aa?d=mm

    kmedved

    Apr 21, 2017 12:38

    Reproduced in Unity 5.5.2.

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