Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
781544
Regression
Yes
[WebGL][Audio] Setting audioSource.time gives different results in editor and in webgl builds
Reproduction steps:
1) Open attached project
2) Open scene "Main"
3) Enter play mode
4) Press the "A" key on the keyboard rapidly
--- You should hear a distinct sound playing, every time you hit the key
--- audioSource.time = 36.40f is called
5) Build for WebGL and run
6) Press the "A" key on the keyboard rapidly
--- You should hear a different sound
--- Audio skips to a slightly earlier time
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
kmedved
Apr 21, 2017 12:38
Reproduced in Unity 5.5.2.