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Fixed in 5.5.0
Votes
0
Found in
5.3.4f1
Issue ID
781544
Regression
Yes
[WebGL][Audio] Setting audioSource.time gives different results in editor and in webgl builds
Reproduction steps:
1) Open attached project
2) Open scene "Main"
3) Enter play mode
4) Press the "A" key on the keyboard rapidly
--- You should hear a distinct sound playing, every time you hit the key
--- audioSource.time = 36.40f is called
5) Build for WebGL and run
6) Press the "A" key on the keyboard rapidly
--- You should hear a different sound
--- Audio skips to a slightly earlier time
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kmedved
Apr 21, 2017 12:38
Reproduced in Unity 5.5.2.