Search Issue Tracker

0
votes
Duplicate

Build using il2cpp and Burst crashes when opening

IL2CPP

-

Oct 30, 2020

-

Version/s: 2020.1, 2020.1.11f1, 2020.2, 2021.1

How to reproduce:1. Open attached project "URP_Magica.zip"2. Build the project3. Open the build Expected result: Build does not cras... Read more

0
votes
Fixed

[Mac] DTK Unity Screen Freeze

MacOS

-

Oct 15, 2020

-

Version/s: 2020.2.0b6

Reproduces on Apple DTK beta 10 - open a blank Scene press play, stop play - duplicate Scene and then Unity and the Mac OS screen fr... Read more

4
votes
Fixed

Disconnecting and Reconnecting input device causes exception in InputUser

Package: Input System

-

Sep 03, 2020

-

Version/s: 0.1.2-preview

How to reproduce:1. Open the attached "InputUserDisconnect.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode -> p... Read more

0
votes
Not Reproducible

Crash on TransferField_LinearCollection<ReportScriptingObjectsTransfer> ...

Serialization

-

Oct 01, 2020

-

Version/s: 2019.4, 2019.4.3f1

We were only able to reproduce the crash ONCE. Reproduction steps used:1. Open user's attached project2. Open scene "Chapter 3-1"3. ... Read more

0
votes
Won't Fix

Editor crashes when closing a FileStream before unloading AssetBundle

Asset Bundles

-

Nov 06, 2020

-

Version/s: 2018.4, 2018.4.28f1, 2020.1

Reproduction steps:1. Open the user's attached "LoadFromStreamCrash.zip" project2. Load SampleScene3. Click on the "LZ4 Crash" Butto... Read more

0
votes
Fixed

Custom Scriptable Object's property doesn't get deleted when pressing Sh...

Scripting

-

Oct 20, 2020

-

Version/s: 2019.4, 2020.2.0b7, 2021.1

Reproduction steps:1. Open the user's attached project "PropCleaningBug.zip"2. In the Project window select Assets/New Custom Script... Read more

0
votes
By Design

UI Image is not rendered in Prefab Mode when it is created under the GO ...

Scene Management

-

Nov 07, 2020

-

Version/s: 2018.4, 2020.2.0b9, 2021.1

How to reproduce:1. Create a new Project2. Create UI Canvas3. Create a new GameObject and attach GridLayoutGroup component to it4. C... Read more

0
votes
Postponed

[Shader Graph] Matrix type ports cannot be connected to Branch Node's Tr...

Package: Shader Graph

-

Nov 10, 2020

-

Version/s: 10.1.0

How to reproduce:1. Open the user's attached "shadergraph-branch-matrix.zip" project2. Open the "New Shader Graph" Shader Graph3. Co... Read more

0
votes
Duplicate

[Mac] Shader Compiler crash on GfxDeviceMetalBase::CommonDrawSetup when ...

Shader System

-

Sep 15, 2020

-

Version/s: 2019.4, 2020.1, 2020.1.5f1, 2020.2, 2021.1

How to reproduce:1. Open the project attached by the user Reproducible with: 2019.4.17f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a5 First ... Read more

1
votes
Fixed

[WebGL] WebCamDevice.isFrontFacing always returns false on WebGL Android

Web Platform

-

Oct 07, 2020

-

Version/s: 2018.4, 2020.1.4f1, 2021.1

Reproduction steps:1. Create a new project and Import the attached custom Package "frontfacingissue.unitypackage"2. In the Project w... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.