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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in [Package]

10.1.0

Issue ID

1291676

Regression

No

[Shader Graph] Matrix type ports cannot be connected to Branch Node's True/False ports

Package: Shader Graph

-

How to reproduce:
1. Open the user's attached "shadergraph-branch-matrix.zip" project
2. Open the "New Shader Graph" Shader Graph
3. Connect the "Transformation Matrix" Node's port to "Branch" Node's True/False ports

Expected result: 4x4, 3x3, 2x2 matrices can be directly connected to the "Branch" Node's True/False ports
Actual result: 4x4, 3x3, 2x2 matrices cannot be connected directly to the "Branch" Node's True/False ports

Reproducible with: 7.5.1 (2019.4.14f1), 8.2.0 (2020.1.13f1), 10.1.0 (2020.2.0b11, 2021.1.0a5)

  1. Resolution Note:

    This work is on the backlog and will be completed in time, we want to get around to it sooner rather than later.

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