Search Issue Tracker
Fixed in 1.1.0-preview.4
Votes
4
Found in [Package]
0.1.2-preview
Issue ID
1275148
Regression
No
Disconnecting and Reconnecting input device causes exception in InputUser
How to reproduce:
1. Open the attached "InputUserDisconnect.zip" project
2. Open the "SampleScene" Scene
3. Enter the Play Mode -> press space button on the keyboard
4. Disconnect the keyboard -> reconnect it
Expected result: Exceptions are not thrown during UnpairDevices on an InputUser that previously had a designated device
Actual result: Exceptions are thrown during UnpairDevices on an InputUser that previously had a designated device
Reproducible with: 2018.4.29f1 (0.2.1-preview), 2019.4.14f1 (0.9.6-preview), 2020.1.13f1 (1.0.0-preview.3), 2020.2.0b11 (1.0.0), 2021.1.0a5 (1.1.0-preview.2)
Notes:
- The issue also occurs on Xbox One and PS4 controllers
-
WilliamBenichou
Dec 08, 2020 10:52
-
WilliamBenichou
Dec 08, 2020 10:52
FYI: Here is what seems to be a fix I integrated for the studio I'm working in.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note (fix version 1.1.0-preview.4):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1274