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NullReferenceException when selecting a Dropdown Component override in t...
How to reproduce:1. Create a new Unity project2. Create a new UI Dropdown GameObject3. Create a Prefab from this dropdown by draggin... Read more
[ShaderGraph] Boolean keywords disappear from the Inspector after changi...
How to reproduce:1. Open the user's attached "ShaderGraphKeywords.zip" project2. Open the "New Shader Graph" Shader Graph in the Pro... Read more
[TMP] Linked multiple TextBoxes do not Update at the same time
How to reproduce:1. Import the attached "TextMeshProBug.unitypackage" Package to a new version2. Open the "BugExample" Scene3. Enter... Read more
[HDRP] Shadow cascades are moving with the Main Camera when some cascade...
How to reproduce:1. Open the user's attached "hdrp_ondemandcascade 2.zip" project2. Open the "TestScene" Scene3. Select the "Main Ca... Read more
Error is thrown when using the progress bar API along with Texture compr...
When we use the function EditorUtility.CompressTexture inside a code that displays a progress bar, the progress bar doesn't show up ... Read more
WinMerge is not detected in Preferences Diff Tool dropdown
How to reproduce:1. Install WinMerge (https://winmerge.org/downloads/?lang=en)2. Open the editor3. Navigate to Preferences > Exte... Read more
SpriteSkin bone associations change when sprites are switched in the Spr...
How to reproduce:1. Open attached project "SpriteskinError.zip"2. Open "SampleScene" scene3. Expand "Rag Doll characterTest" GameObj... Read more
[iOS] Physics.Proccesing is causing performance spikes
Reproduction steps:1. Open project in "Level1.zip"2. Open Scene "Terrain1_1"3. Build for iOS and Deploy the application to a device4... Read more
Extra "Light/Freeform Light 2D" menu item in Hierarchy's Create Menu
How to reproduce:1. Open a new URP project2. Right-click in the Hierarchy window3. Observe the menu items in the Create Menu Expecte... Read more
[Anim]ClampWeight doesn't make character completely restrained in motion...
Reproduction steps:1. Open user's project "HeadTurnTest.zip"2. Open "HeadTurnTestScene" Scene3. Enter Play Mode4. In Scene view move... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene