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Fixed in 12.0.0

Votes

0

Found in [Package]

11.0.0

Issue ID

1308464

Regression

No

[HDRP] Shadow cascades are moving with the Main Camera when some cascades are skipped with RequestSubShadowMapRendering method

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Open the user's attached "hdrp_ondemandcascade 2.zip" project
2. Open the "TestScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy window
4. Set the "Skip Cascade Index" to 0 or 1 in the Inspector window
5. Move the "Main Camera" GameObject in the Scene view on the Z-axis
6. Observe the shadows in the "Camera Preview" window in the Scene view

Expected result: Shadow cascades that were skipped are staying in a static position
Actual result: Shadow cascades that were skipped are moving with the Main Camera

Reproducible with: 10.2.2 (2020.2.3f1), 11.0.0 (2021.1.0b4, 2021.2.0a3)
Could not test with: 7.5.2 (2019.4.19f1) - HDAdditionalLightData' does not contain a definition for 'RequestSubShadowMapRendering'

  1. Resolution Note (fix version 12.0.0):

    Fixed in: 12.0.0 (2021.2.0a4 and above)

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