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Issue ID




SpriteSkin bone associations change when sprites are switched in the SpriteResolver

Package: 2D Animation


How to reproduce:
1. Open attached project ""
2. Open "SampleScene" scene
3. Expand "Rag Doll characterTest" GameObject in the Hierarchy
4. Select "Dress" GameObject
5. In the SpriteResolver, swap between the first and the second sprites while observing Bones list in the SprieSkin component

Expected result: Bones list structure stays the same
Actual result: Bones list structure changes

Reproducible with - 3.2.6 (2019.4.17f1), 5.0.3 (2020.2.3f1), 6.0.0-pre.1 (2021.1.0b3), 6.0.0-pre.1 (2021.2.0a3)
Could not test - 2018.4 (Editor errors)

  1. Resolution Note:

    Toggle "Auto Bind" option on the SpriteSkin, and the swapped Sprite should render properly.

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