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Editing a "Sprite Atlas" dirties the scene, but doesn't "Check Out" the ...
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Set-up the project to use Perforce VCS 3. Check Out the "Townfolk-Adult-F... Read more
[XR] Oculus Rift remote support is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/205 It does a decent job of mapping. However it ... Read more
[XR] Vive Tracker trigger does not update in the InputDebugger
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/203 The tracker reports as an OpenVRController, ... Read more
[XR] Oculus SDK + Oculus Rift primary and secondary button touch states ...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/206 Touching Primary and Secondary buttons on Oc... Read more
[XR] The Vive Pro doesn't have any InputActions
Migrated from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/207 Possible solutions: - Have the Vive Pro trigge... Read more
[XR] GearVR/Go Integration is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/211 Remote: - The Remote touchpad is called "jo... Read more
[XR] Daydream/Cardboard isTracked and trackingState InputActions don't u...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/213 Daydream isTracked and trackingState Inputac... Read more
[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, o... Read more
[XR] WMR doesn't have velocity InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/215 Legacy input is getting this feature here: h... Read more
[XR] GearVR HMD and Remote Controls are missing or incorrect
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/218 HMD: HMD does not have controls for the "bac... Read more
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