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Fixed in 0.0.13-preview

Votes

0

Found in [Package]

0.0.9-preview

Issue ID

1091936

Regression

No

[XR] Oculus SDK + Oculus Rift primary and secondary button touch states are inconsistent

Package: Input System

-

Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/206

Touching Primary and Secondary buttons on Oculus remotes do not register touch in HUD but register in debugger.
Touch yellow appears to flicker at random times in HUD but is not consistent with touching the buttons

jackpr-unity commented 29 days ago
Still exists in 2018.3.0b2 and package version 0.0.7-preview

InputDebugger:
xtouched and ytouched, the inputs which shouldn't exist, are driven correctly. PrimaryTouched and SecondaryTouched are not driven

InputActions:
InputActions bound to primaryTouched and secondaryTouched do not fire.

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