Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091940
Regression
No
[XR] GearVR/Go Integration is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/211
Remote:
- The Remote touchpad is called "joystick," though it is a touchpad
- The Remote has a combinedTrigger. Is this valid? The combined Trigger does not work properly for left hand. It should produce a negative value when the controller is set to left hand, but the value is observed to remain positive.
- Oculus Go does not have its own entry in the InputAction binding devices list. Should it?
jackpr-unity commented 28 days ago
Still present as of 2018.3.0b2 and package version 0.0.7-preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment