Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1091935
Regression
No
[XR] Vive Tracker trigger does not update in the InputDebugger
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/203
The tracker reports as an OpenVRController, but the trigger does not update when used in conjunction with the HyperBlaster peripheral we have in the office.
The Vive Tracker identifies as an OpenVRController, but OpenVRController does not appear as an option when trying to bind an input action in the UI
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment