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[WSA] Pasting an item in the InputField always pastes the item that was ...
Steps to reproduce: 1. Open attached project "880362.zip" 2. Build for WSA Universal 10 SDK 3. Open VS solution 4. Deploy on local m... Read more
[WSA] Copying text from InputField deletes it and places text indicator ...
Steps to reproduce: 1. Open attached project "881845.zip" 2. Builf for WSA Universal 10 SDK 3. Open VS solution 4. Deploy on local m... Read more
[UI] Show Lightmap Resolution button is missing in scene visualization m...
Show Lightmap Resolution button is missing in scene visualization modes. Steps for reproduction" 1) Open a new scene 2) Click on sc... Read more
[Scene View] UV Charts Baked GI scene visualization mode is working inco...
UV Charts Baked GI scene visualization mode is working incorrectly in Enlighten Steps for reproduction: 1) Download the project bel... Read more
Private variable keeps its value after reimporting
To reproduce: 1. Open attached project; 2. Open "Scene" scene; - Console logs: "Deserialized as 0" and "set to X" (a random number)... Read more
Canceling the creation of a sprite animation, when sprites are dropped t...
How to reproduce: 1. Open the attached project 2. Select multiple Sprites from Assets/Test_Visuals and drag them into the scene view... Read more
Game window can not be moved after being detached error (NullReference E...
Reproduction steps: 1. Create new project. 2. Detach game window. Expected result: game window can be dragged, no errors in console... Read more
WorldSpace EmitOverDistance ParticleSystem detects invalid move when Rig...
To reproduce: 1. Open attached project 2. Run scene 3. Select DeactivateIsKinematicOnThis object deactivate Is Kinematic on rigidbo... Read more
Loading a .mp4 into the new video player using the URL path fails on WebGL
To reproduce: 1. Build and run attached project for WebGL Actual: Video doesn't start and 'error loading video: Can't play movie' ... Read more
[SceneView][5.6] Linear color space scene view perf regression in 5.6
Viewport performance in Scene view when using Linear colorspace with Forward rendering is much lower than Gamma. When using Gamma, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX