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0
votes
Duplicate

Collision event delayed when using OnCollisionEnter2d

Physics2D

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Sep 30, 2018

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Version/s: 2018.1.2f1

Steps to reproduce: 1. Open attached project 2. Open any issued scenes (01IssueCollision2d) 3. Click the Play button and wait for a ... Read more

0
votes
Fixed

[iOS] Screen.orientation returns wrong value on some devices when specif...

Mobile

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Oct 08, 2018

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Version/s: 2019.1.0a4

How to reproduce: 1. Open the attached project 2. Build and run Main scene on iOS device 3. While project is running click on Landsc... Read more

0
votes
Fixed

TextMeshPro Fallback font not used when given text is switched to bold

Package: TextMeshPro

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Oct 04, 2018

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Version/s: 1.3.0

Steps to reproduce: 1. Open attached project 2. Open SampleScene Expected result: TextMeshPro Text object should render given "abcd... Read more

0
votes
Not Reproducible

[Inspector window][HiDPI] Components icons "jitters" when resizing Inspe...

Themes

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Oct 08, 2018

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Version/s: 2018.2.0b7, 2019.1.0a3

Steps to reproduce: 1. Create a new project 2. Set scaling to 125% in Windows display settings 3. Rescale Inspector window Expected... Read more

0
votes
By Design

[Android] VideoPlayer skips frames and stutters on older devices

Android

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Oct 01, 2018

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Version/s: 2018.2.4f1

To reproduce: 1. Open user's attached project (MovieTest.zip) 2. In project folder, find movie_unityVideoPlayer.apk 3. Try Installin... Read more

1
votes
Fixed

[particles] Removing the wind module disables particles

Visual Effects - Legacy

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Sep 28, 2018

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Version/s:

Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more

0
votes
Fixed

[Editor] Particle System Editor `Show Bounds` displays the incorrect bou...

Visual Effects - Legacy

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Oct 08, 2018

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Version/s:

1) Click show bounds. Notice how the particles are outside of the bounds. 2) Remove the mesh renderer. The bounds are now correct. Read more

0
votes
Fixed

Complex #if Preprocessor Directives stop evaluating when a false value o...

Scripting

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Sep 27, 2018

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Version/s: 2018.2.2f1, 2018.2.9f1

How to reproduce: 1. Open the user's attached project 2. In the Project window go to Scenes and select "TestScriptFailing" script. ... Read more

2
votes
Duplicate

[Improved Prefabs] Adding a reference to itself in prefab edit mode does...

Scene Management

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Oct 07, 2018

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Version/s: 2018.3.0b4

Steps to reproduce: 1. Download attached project 2. Enter "SomePrefab" prefab edit mode 3. Drag reference to "SomePrefab" from Proje... Read more

1
votes
By Design

SceneManager.UnloadSceneAsync: AsyncUnloadOperations will never finish w...

Scene Management

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Oct 05, 2018

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Version/s: 2018.2.9f1

How to reproduce: 1. Open attached project "AsyncUnloadingTest.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, cli... Read more

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