Search Issue Tracker
Duplicate
Votes
2
Found in
2018.3.0b4
Issue ID
1088559
Regression
Yes
[Improved Prefabs] Adding a reference to itself in prefab edit mode doesn't save properly
Steps to reproduce:
1. Download attached project
2. Enter "SomePrefab" prefab edit mode
3. Drag reference to "SomePrefab" from Project window to the "ScriptWithAGameobjectField" component
4. Notice console prints an error
5. Exit prefab editing mode
6. Add prefab to the scene
7. Notice that game object reference still null
Expected results: Reference to itself isn't missing
Actual results: Reference to itself is missing.
Note: reentering prefab edit mode shows that reference to itself was saved.
Reproduced with: 2019.1.0a4, 2018.3.0b5
Error:
AssetImporter is referencing an asset from the previous import. This should not happen.
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Zetan_Hwang
Apr 18, 2022 13:39
Now is 2021.3f, and this is still not fixed