Search Issue Tracker
By Design
Votes
1
Found in
2018.2.9f1
Issue ID
1088035
Regression
No
SceneManager.UnloadSceneAsync: AsyncUnloadOperations will never finish while loading other scenes async
How to reproduce:
1. Open attached project "AsyncUnloadingTest.zip" and scene "SampleScene"
2. Enter Play mode
3. In Game view, click on "Load Scenes" button
4. In Game view, click on "Reload Scenes" button
5. Observe Console window
Expected result: the scene load progress reaches 90% and prints a message that the loading is finished
Actual result: the progress is stuck at 0%
Reproducible with: 2017.1.5f1, 2017.4.12f1, 2018.3.0b5, 2019.1.0a4
Comments (1)
-
nilsdr
Oct 30, 2018 14:28
Ran into this. Is it expected behaviour?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2018.3.X):
Setting allowSceneActivation false stalls the load queue