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0
votes
Fixed

Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...

Themes

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce:1. Open attached project2. Add empty game object to SampleScene3. Save scene Reproducible with: 2017.4.29f1, 2018.4... Read more

0
votes
Fixed

[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x

IL2CPP

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Jun 06, 2019

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Version/s: 2017.4.1f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

To reproduce:1) Open the attached project and scene2) Build and run on WebGL Result: It fails with "Maximum call stack size exceeded... Read more

0
votes
Not Reproducible

[Templates] Clamp BlendShapes are set to true by default when creating n...

Scripting

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Apr 24, 2019

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Version/s: 2019.1.0a1, 2019.2.0a11

If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more

0
votes
Fixed

2D Sprite is Rendered in a different position compared to its Position c...

Package: 2D Animation

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Jun 06, 2019

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Version/s: 2019.1.0b6, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attached project "Try2019.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene... Read more

0
votes
Fixed

Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...

Asset - Importers

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open User's attached project2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)3. I... Read more

0
votes
Fixed

[Android][Vulkan] RenderTexture is cleared every frame when using Vulkan...

Vulkan

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Jun 10, 2019

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Version/s: 2018.4, 2019.1, 2019.1.6f1, 2019.2, 2019.3

To reproduce:1. Open the user's attached project2. Build and deploy the Sample Scene on an Android device3. Swipe on "Scratch Card" ... Read more

0
votes
By Design

[iOS] Profiler doesn't connect to a device if Native iOS script plugin i...

iOS

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Jun 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "iOSRemoteProfilerReproduction.zip"2. Open "SampleScene.unity" scene3. Select Assets > Plug... Read more

0
votes
Fixed

Burst build compilation fails when jobs are encased with #if UNITY_EDITOR

Package: Burst

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Jun 05, 2019

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Version/s: 1.0.4

How to reproduce:1. Open attached project "case_1160400-burst_fail_2.zip"2. Build and run the game3. Observe Console Window Expected... Read more

0
votes
Won't Fix

Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked

Input

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2017.4.28f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1161911-Test_Crosshair1")2. Open the repro scene ("SampleScene")3. Enter the Pl... Read more

0
votes
By Design

Realtime direct contribution is missing when using mixed lights in subtr...

Progressive Lightmapper

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more

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