Search Issue Tracker
Not Reproducible
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a1
2019.2.0a11
Issue ID
1148638
Regression
Yes
[Templates] Clamp BlendShapes are set to true by default when creating new projects
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to true by default. It should be set to false by default.
Note this affects all templates.
1. Open Unity
2. Create a project with any template
3. Once the project is created, go to Edit > Project Settings > Player
4. Inspect the Clamp BlendShapes setting
Expected result:
The option is set to false.
Actual result:
The option is set to true.
Regressed in 2019.1.0a1 where templates became internal packages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Add comment