Search Issue Tracker
Not Reproducible
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a1
2019.2.0a11
Issue ID
1148638
Regression
Yes
[Templates] Clamp BlendShapes are set to true by default when creating new projects
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to true by default. It should be set to false by default.
Note this affects all templates.
1. Open Unity
2. Create a project with any template
3. Once the project is created, go to Edit > Project Settings > Player
4. Inspect the Clamp BlendShapes setting
Expected result:
The option is set to false.
Actual result:
The option is set to true.
Regressed in 2019.1.0a1 where templates became internal packages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment