Search Issue Tracker
Not Reproducible
Fixed in 2019.2.X
Votes
0
Found in
2019.1.0a1
2019.2.0a11
Issue ID
1148638
Regression
Yes
[Templates] Clamp BlendShapes are set to true by default when creating new projects
If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to true by default. It should be set to false by default.
Note this affects all templates.
1. Open Unity
2. Create a project with any template
3. Once the project is created, go to Edit > Project Settings > Player
4. Inspect the Clamp BlendShapes setting
Expected result:
The option is set to false.
Actual result:
The option is set to true.
Regressed in 2019.1.0a1 where templates became internal packages
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment