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[Linux] Menu hotkeys only work after opening the menu at least once
To reproduce: 1) Create new project 2) Select any object 3) Try Shift+Alt+A Expected: Object gets enabled/disabled Actual: Nothing ... Read more
Profiling Editor keeps leaking memory
Steps to reproduce: 1. Open new project 2. In Profiler window click "Profile Editor" 3. Let it run and while looking at the Task Man... Read more
[LWRP][iOS][GLES2] RenderTexture.Create failed: requested size is too la...
To reproduce: 1. Open project attached by QA 2. Switch platform to iOS and set GL ES2 API 3. Build and run ExampleScene-Player Expe... Read more
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce: 1. Open new project 2. Add Audio Source to scene 3. Select it in hierarchy 4. Observe in Task Manager Unity taki... Read more
Query performance significantly dropped
How to reproduce: 1. Open attached project (BoxCastPerf.zip) 2. Open scene Scenes/SampleScene.unity 3. Open the Profiler window and... Read more
Error is thrown in console when creating a new script in prefab mode and...
How to reproduce: 1. Create a new project 2. Create and open a new prefab 3. Start creating and attaching a new C# script while in p... Read more
[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce: 1. Start Unity 2. Select "Learn/Basic Tutorials" 3. Download one of the given tutorials and then start it 4. Wait ... Read more
Prefab loses object references when upgrading from 5.5 to 2018.3
Prefab loses object references when upgrading form 5.5 to 2018.3 - managed to get it down to a package that has only one VFX. Rep... Read more
MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce: 1. Open user's attached project 2. Right click on an asset inside the project view Expected result: inside the me... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce: 1. Open the attached "TestFor1057232.zip" project 2. Build and Run 3. Notice that Profiler.GetMonoUsedSizeLong ret... Read more
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