Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b8
2019.1.0a3
Issue ID
1086532
Regression
Yes
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:
1. Open new project
2. Add Audio Source to scene
3. Select it in hierarchy
4. Observe in Task Manager Unity taking up more and more memory, while GPU usage is also spiked
5. Deselect Audio Source, memory is not cleared
6. Select it again, Memory keeps piling up
Expected: Memory is flushed, cleared or not even used unnecessarily in the first place
Actual: Allocated Memory keeps piling up without being cleared.
Reproduced on:
2018.1.0b8, 2018.1.0b10, 2018.1.0f1, 2018.1.9f2, 2018.2.10f1, 2018.3.0b4
Version 2019.1.0a3 (0e3c7820a690)
Sun, 30 Sep 2018 14:48:41 GMT
Branch: trunk
Not reproduced on:
2017.4.12f1, 2018.1.0b1, 2018.1.0b6, 2018.1.0b7,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment