Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b8
2019.1.0a3
Issue ID
1086532
Regression
Yes
Memory leaking when selecting an Audio Source in Editor
Steps to reproduce:
1. Open new project
2. Add Audio Source to scene
3. Select it in hierarchy
4. Observe in Task Manager Unity taking up more and more memory, while GPU usage is also spiked
5. Deselect Audio Source, memory is not cleared
6. Select it again, Memory keeps piling up
Expected: Memory is flushed, cleared or not even used unnecessarily in the first place
Actual: Allocated Memory keeps piling up without being cleared.
Reproduced on:
2018.1.0b8, 2018.1.0b10, 2018.1.0f1, 2018.1.9f2, 2018.2.10f1, 2018.3.0b4
Version 2019.1.0a3 (0e3c7820a690)
Sun, 30 Sep 2018 14:48:41 GMT
Branch: trunk
Not reproduced on:
2017.4.12f1, 2018.1.0b1, 2018.1.0b6, 2018.1.0b7,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment