Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b1
2019.1.0a3
Issue ID
1086540
Regression
Yes
Profiling Editor keeps leaking memory
Steps to reproduce:
1. Open new project
2. In Profiler window click "Profile Editor"
3. Let it run and while looking at the Task Manager and Unity's Memory usage
4. Memory usage keeps increasing.
5. Click on the timeline to show how many frames are existing in total
6. Profiler shows all of the frames being saved even though you can't even look up their information, because profiler only shows the last x amount of frames.
Expected: Either clear the unusable frames or allow to view them
Actual: Lots of frames are still being saved even though you can't observe their information
Reproduced on:
2018.3.0b4 , 2018.3.0b1
Version 2019.1.0a3 (0e3c7820a690)
Sun, 30 Sep 2018 14:48:41 GMT
Branch: trunk
Not reproduced on: (Memory doesn't pile up while profiling editor or only a little bit)
2017.4.12f1, 2018.1.0f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a5, 2018.3.0a7, 2018.3.0a11,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment