Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0b1
2019.1.0a3
Issue ID
1086540
Regression
Yes
Profiling Editor keeps leaking memory
Steps to reproduce:
1. Open new project
2. In Profiler window click "Profile Editor"
3. Let it run and while looking at the Task Manager and Unity's Memory usage
4. Memory usage keeps increasing.
5. Click on the timeline to show how many frames are existing in total
6. Profiler shows all of the frames being saved even though you can't even look up their information, because profiler only shows the last x amount of frames.
Expected: Either clear the unusable frames or allow to view them
Actual: Lots of frames are still being saved even though you can't observe their information
Reproduced on:
2018.3.0b4 , 2018.3.0b1
Version 2019.1.0a3 (0e3c7820a690)
Sun, 30 Sep 2018 14:48:41 GMT
Branch: trunk
Not reproduced on: (Memory doesn't pile up while profiling editor or only a little bit)
2017.4.12f1, 2018.1.0f1, 2018.1.9f2, 2018.2.11f1, 2018.3.0a5, 2018.3.0a7, 2018.3.0a11,
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Navigating Prefab Components in Overrides window shows rendering artifacts in the Editor
- Prefab Overrides window cuts-off Component labels across multiple Components
- Opening Memory Settings documentation from Project Settings window opens missing page
- Animated GameObjects ignore Shader keywords when running on VisionOS Player with Polyspatial
- Quickly clicking "Open query in Search Window" in the Hierarchy twice opens the two Search tabs at the same time
Add comment