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Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
[XR] Editor Crashes when exiting the Play Mode if VR support is enabled ...
How to reproduce:1. Open the "1163721_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode4. Exit the P... Read more
[Windows 7] Unity player crashes on GfxDeviceD3D11Base::DrawQuad
How to reproduce:1. Open user's provided project2. Build and run - observe the crash Reproducible with: 2019.1.7f1, 2019.2.0b6, 2019... Read more
[IL2CPP] Application crashes at vdso while creating WeakReference when b...
To reproduce:1. Open attached project2. Make sure player settings are set as below:Scripting Backend = IL2CPPC++ Compiler Configurat... Read more
[Editor] GameObject visibility toggle doesn't work with HDRP Template
GameObject visibility toggle in the Hierarchy doesn't work with HDRP Template Steps to repro:1. Create a new project with HDRP Templ... Read more
[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spritesh...
[2D][LWRP 2D ShapeEditor][Spriteshape / Path] Path package from Spriteshape conflicts with the LWRP 2D renderer How we can reproduce... Read more
Changing Texture Shape throws name != m_OldBaseType.Name() and Assertion...
How to reproduce:1. Open user-submitted project (BugReport_Cubemap)2. Select the 'skynbox_2048_1536.jpg' in the Project window3. Cha... Read more
Cinemcahine - Cinemachine Collider warning appears in log when building ...
Cinemachine Collider warning appears in log when building for Andriod Library\PackageCache\com.unity.cinemachine@2.3.4\Runtime\Behav... Read more
[TextMesh Pro] Using Ellipsis overflow causes some Emojis to turn into a...
How to reproduce:1. Open the attached project named Case_11638252. Select the Text gameObject and move the right margin leftwards3. ... Read more
[Output] 'Transparent Render Queue' settings are not carried over when c...
Repro steps:1. Create a default VFX asset2. Open it and select the Output3. Change the Output Transparent Render Queue to something ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes