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[Test Runner] "Enable playmode tests" button is no longer present in the...
How to reproduce: 1. Create a new Unity project or open the attached one 2. Open Test Runner window 3. Select "PlayMode" tab Expect... Read more
ConfigurableJoint rotates to targetRotation every time its gameobject is...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Observe configurable joint rotation Expected res... Read more
[XR] Oculus dashboard depth sharing is incorrect in one eye when using s...
The depth shading is off between the two eyes when using instancing with the Oculus Dash Depth Buffer sharing. This seems to work f... Read more
"ArgumentException: JSON parse error: The document is empty." error when...
To reproduce: 1. Open the attached project (The Alchemist.zip) 2. Double click on the PoisonBubbles.prefab asset 3. Observe the err... Read more
Creating a certain struct in the script crashes the Editor on Begin Mono...
To reproduce: 1. In a new project, create a script and write the following in the script: public struct NavigationNode { ... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field. Note that the icon is missing. Read more
[Linux] Scroll sensitivity of touchpad is too high
To reproduce: 0) Have a touchpad 1) Create new project 2) In scene view, use two fingers to zoom in/out Between 2018.1.x (tested .5... Read more
[InputField] Symbol is written on the top of previosly written symbol wh...
[InputField] Symbol is written on the top of previosly written symbol when using certain emojis To reproduce: 1. Open project 2. Pl... Read more
Enabled GenericMenu.allowDuplicateNames doesn't allow duplicates in subm...
To reproduce: 1) Create new project 2) Create Editor folder and a script in there, use the code of first example here: https://docs.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map