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[XR] Frame debugger will render next frame sometimes even though play m...
If you have the frame debugger doing and an active HMD and click on or arrow up/down through the list of draw calls sometimes there ... Read more
InputField's Image doesn't extend to fit the length of the "Text" field'...
Repro steps: 1. Open QA attached project "repro_1083649" 2. Expand "Canvas" and then select "InputField" in the Hierarchy 3. Delete ... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when enterin...
How to reproduce: 1. Open attached "pong-tdd1" project 2. Open project's solution in Rider 3. Search all (Ctrl + T), enter "TestLaun... Read more
Unity 2018.2.7f1 Windows standalone crash on first run due to UnityPlaye...
Reproduction steps: 1. Open the attached project ("1082241Repro.zip") Expected result: Project starts normally Actual result: Edito... Read more
Editor hard crashes when script causes stack overflow in Windows 7
How to reproduce: 1. Open attached "CustomUISystemCrashSample" project 2. Load Scene "Test Forms" and enter Play Mode Expected resu... Read more
[Docs] Compute Shader asset reference button directs to a broken link
How to reproduce: 1. Open the user-submitted Project 2. In the Project Window click on the "NewComputeShader" 3. In the Inspector Wi... Read more
API Compatibility Level changes when upgrading Project from 2018.2 to 20...
Steps to reproduce: 1. Create a new project in 2018.2 2. Change Scripting Runtime Version to .NET 4.x Equivalent 3. Confirm that the... Read more
Post Process Layer modifies the Viewport Rect of the Camera
To reproduce: 1. Open the attached project (Bug Project.zip) 2. Open the Bugged Scene 3. Select Main Camera 4. Toggle Post Process ... Read more
[WindowsMR][Remoting] - 2018 - GestureRecognizer doesn't work in Standal...
GestureRecognizer doesn't work in Standalone Build using UWP Remoting Using Unity 2018.2.0a2 version Build UWP app and enable mix... Read more
NetworkBehaviour.Update may be called before OnStartClient
NetworkBehaviour.Update may be called before OnStartClient In rare cases when joining a game with lots of objects, a NetworkBehavio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs open in projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map