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Wrong scaling in shadow mask scene view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
[Entities] Stable Type Hash conflict when Terrain Tools Package is insta...
Reproduction steps:1. Create a new empty Project2. Install Entitites Package (Git URL "com.unity.entities")3. Install Terrain Tools ... Read more
Toggling from "Center" To "Pivot" button icon gets distorted when the UI...
Reproduction steps:1. Open the attached project "Tool Handle Position.zip"2. In the Toolbar toggle "Toggle Tool Handle Position" fro... Read more
[Performance] Animation Preview causes CPU Usage spikes
How to reproduce:1. Download and open the attached project 'Animation Stutter.zip'2. Open Scene 'Assets/Test/test_scene'3. Make sure... Read more
[Improved prefabs] ArgumentNullException errors are thrown on selecting ...
On selecting static-dropdown in overrides window, 'ArgumentNullException' and 'NullReferenceException' errors thrown in console. Ref... Read more
Adding event handler to NetworkChange.NetworkAvailabilityChanged crashes...
How to reproduce:1. Open the user attached project (Test.zip)2. Enter and leave playmode several times until a crash occurs Reproduc... Read more
NativeArray<byte>.GetSubArray() with an odd index number is empty when p...
How to reproduce:1. Open attached project "1294627.zip"2. Enter Play mode Expected result: When passed to IJob, NativeArray<byte&... Read more
Type.GetField() works differently in IL2CPP from Mono
Reproduction steps:1. Open attached project "Test_Reflection.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Game View text... Read more
[XR] The A, B, X, and Y buttons for the HP Reverb G2 controllers aren't ...
Reproduction steps:1. Open new Unity project2. Attempt to use HP Reverb G2 controller's A, B, X, and Y buttons for input Expected re... Read more
[Android][Mali]Particle System loses its color and rotation properties w...
Steps to reproduce:1. Open user's attached to project "ParticleInstancing.zip"2. Switch to Android3. Build it to Android Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window