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Fixed

Votes

0

Found in

2018.4

2018.4.27f1

Issue ID

1294639

Regression

No

[Android][Mali]Particle System loses its color and rotation properties when Mesh GPU instancing is enabled

Visual Effects - Legacy

-

Steps to reproduce:
1. Open user's attached to project "ParticleInstancing.zip"
2. Switch to Android
3. Build it to Android

Expected results: A red rotating particle system is rendered
Actual results: A white non-rotating particle system is rendered

Reproducible with: 2018.4.29f1, 2019.4.3f1

VLNQA00264, Samsung Galaxy S10+ (SM-G975F), Android 10, CPU: Exynos 9 9820, GPU: Mali-G76
VLNQA00134. Samsung Galaxy S8, Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71

Not reproducible with: 2018.4.29f1, 2019.4.3f1
----------, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00189 iPhone SE 11.4.1 Dual-core 1.84 GHz Twister PowerVR GT7600 (six-core graphics)
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
N/A, OnePlus 8 Pro, Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
N/A, OnePlus 8 Pro, Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650

Unable to reproduce after the fix in: 2019.4.15f1, 2020.1.16f1, 2020.2.0b13, 2021.1.0a8

Fixed in: 2019.4.4f1

Note: It seems that this issue only reproduces with Mali GPU

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